Investors
PDXNasdaq First North Premier Growth Market
Total shares 105,623,025
FY2025 sales SEK 2,192m
Proposed dividend SEK 5.00
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Discover · Paradox Interactive AB

Games for
decades.

A leading developer and publisher of strategy and management games for PC and console. Six million monthly active players, six wholly-owned studios across six countries, and a portfolio of long-lived franchises including Europa Universalis, Crusader Kings, Hearts of Iron, Stellaris, Victoria, Cities: Skylines and Age of Wonders.

FY2025 revenue
SEK 2,192m
full year 2025
Monthly active players
6M
across all active titles
Founded
1999
Stockholm, Sweden
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Annual Report 2025

APRIL 2026 · 75 PAGES · 3.6 MB

Paradox Interactive AB publishes Annual Report for 2025

APRIL 9, 2026 · REGULATORY
Upcoming eventCalendar →

Annual General Meeting 2026

12 MAY 2026 · STOCKHOLM
Fredrik Wester, CEO
CEO letterJAN 2026
Fredrik Wester, CEO

We closed the year with our most intense quarter in company history. With two new game releases, one remaster, and DLCs for most titles, we held a pace that truly demonstrates the strength of our organisation and our portfolio.

Q4 2025 year-end presentation

FY 2025 results & 2026 outlook

This is Paradox

Strategy and
management games
that last.

Paradox Interactive is a leading developer and publisher of strategy and management games for PC and consoles. The company's games reach six million players every month worldwide, with its largest markets in North America, Western Europe and Asia.

The portfolio includes franchises such as Age of Wonders, Cities: Skylines, Crusader Kings, Europa Universalis, Hearts of Iron, Prison Architect, Stellaris, the Surviving games and Victoria. Paradox also owns the intellectual property rights to the World of Darkness universe. Games are developed by six wholly-owned studios across Sweden, Spain, Bulgaria, Finland, France and the Netherlands, plus external partner studios.

Victoria 3 industrial era key art
STOCKHOLM HQSÖDERMALM · SE

This is Paradox

01

Strategy and management specialist

The pipeline is fully concentrated on deep strategy and management games — genres where Paradox has decades of expertise and the majority of projects are developed in the company's own studios.

02

Six wholly-owned studios

Paradox Development Studio (Stockholm), Paradox Tinto (Barcelona), Triumph Studios (Delft), Iceflake Studios (Tampere), Playrion Game Studio (Paris) and Haemimont Games (Sofia).

03

Long-lived game model

New games develop for multiple years before launch; afterwards, downloadable content deepens and broadens the game's systems. This extends a game's life and creates stable revenue across its full lifecycle.

04

Self-funded growth

Game development, marketing and the wider organisation are financed by operating cash flow. This allows the company to grow sustainably and with good profitability.

05

Owner-operator roots

Founder and CEO Fredrik Wester owns 33.4% of shares via Westerinvest AB. Long-term shareholders include Investment AB Spiltan (15.3%) and Tencent Holdings (10.1%).

Net revenue (FY 2025)
SEK 2,192m
Monthly active players
6M
Wholly-owned studios
6
Average employees (FY 2025)
638
Games in pipeline
7
01
Equity story

Why invest in
Paradox?

Six reasons rooted in Paradox's business model and track record. Click each to read the detail.

01

Long-lived games with engaged communities

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02

Focused pipeline in proven genres

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03

Six wholly-owned studios, global reach

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04

Self-funded growth

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05

Owner-operator, long-term alignment

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06

Owner of durable IP

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02
Publishing labels

Two publishing
labels.

The main label Paradox Interactive works closely with internal studios and third-party developers in the company's core genres. The experimental label Paradox Arc identifies and launches smaller and experimental titles outside those core areas.

Cities: Skylines key art
Business area · 01since 1999

Paradox Interactive (main label)

The main publishing label houses Paradox's core portfolio of 14 games — eight strategy games, five management games and one deckbuilder — including the flagship franchises Crusader Kings III, Europa Universalis V, Hearts of Iron IV, Stellaris, Victoria 3, Age of Wonders 4, Cities: Skylines and Cities: Skylines II.

Active games
14
strategy + management + deckbuilder
Internal studios
6
across 6 countries
FY25 group revenue
SEK 2,192m
flat vs FY24
2025 DLC launches
16
to active franchises
Crusader Kings III key art
Business area · 02Stockholm

Paradox Arc

Paradox Arc searches for cost-effective games judged to have higher risk but good potential — titles that can become part of the Paradox core portfolio over the long term. During 2025, the label launched multiple new titles in Early Access.

Portfolio titles
3
year-end 2025
2025 launches
2
Early Access
Model
Incubator
cost-effective, higher potential
Risk profile
Higher
long-term portfolio upside
Global — largest markets in North America, Western Europe and Asia. FY25 group revenue · SEK 2,192m
03
Game portfolio

The Paradox
franchises.

Nine flagship games drive the portfolio, spanning grand strategy, historical strategy, 4X, city-building, colony simulation and RPG.

01 · GRAND STRATEGY

Europa Universalis Vnew

Paradox Tinto · Barcelona
ReleaseNEW 2025
02 · MEDIEVAL STRATEGY

Crusader Kings III

Paradox Development Studio
ReleaseSince 2020
03 · WWII STRATEGY

Hearts of Iron IV

Paradox Development Studio
ReleaseSince 2016
04 · 4X SPACE

Stellaris

Paradox Development Studio
ReleaseSince 2016
05 · 19TH-CENTURY

Victoria 3

Paradox Development Studio
ReleaseSince 2022
06 · FANTASY 4X

Age of Wonders 4

Triumph Studios · Delft
ReleaseSince 2023
07 · CITY BUILDER

Cities: Skylines

Iceflake Studios · Tampere
ReleaseSince 2015
08 · CITY BUILDER

Cities: Skylines II

Colossal Order · Tampere
ReleaseSince 2023
09 · VAMPIRE RPG

Vampire: The Masquerade – Bloodlines 2new

The Chinese Room
ReleaseNEW 2025
04
Our market

A $189B global
games market.

Paradox develops and publishes games into the global games market. Per Newzoo's November 2025 report, the market grew 3.4% YoY to approximately USD 189 billion in 2025 and is expected to reach USD 207 billion in 2028. Paradox has strong presence in North America, Western Europe and Asia.

01

Console platform growth.

2025 YoY · +5.5%
02

3.6 billion players globally.

CAGR to 2028 · +3.3%
03

Asia-Pacific the largest player region.

Share of global players · 53%
01 · MARKET→ 2028
Global games market
$183B$207B
~3% CAGRSource · Newzoo Nov 2025
02 · MOBILE2025
Mobile gaming
55% share+2.9%
YoY growthSource · Newzoo Nov 2025
03 · CONSOLE2025
Console gaming
24% share+5.5%
Fastest growthSource · Newzoo Nov 2025
04 · PC2025
PC gaming
21% share+2.5%
Paradox coreSource · Newzoo Nov 2025
05 · PLAYERS2025
Global players
3.6B+4.4%
CAGR 3.3% to 2028Source · Newzoo
06 · ASIA-PACIFIC2025
Asia-Pacific player base
53% share+4.5%
Largest regionSource · Newzoo Nov 2025
05
Strategy

Three pillars to grow
players and revenue.

Dig in, Stock up and Break-out — three focus areas aimed at strengthening and expanding the long-lived core portfolio on both short and long horizons.

Core beliefCreative, decentralised development
Pillar 1Dig in · grow existing titles
Pillar 2Stock up · new long-lived games
Pillar 3Break-out · experimental bets
01
Dig in.

Keep developing long-lived core games with new content, sequels, improved player services, and more ways to access the games. This grows revenue and attracts new players.

02
Stock up.

Expand the portfolio, primarily with internally developed titles, to add more games with long life. The focus is on developing new franchises within the company's core genres.

03
Break-out.

Through smaller investments in experimental, externally developed projects in adjacent game genres, Paradox looks for new and unproven games with large growth potential.

04
Decentralised development.

All three pillars rest on the creativity, development pace and quality focus of the teams. Decentralised decision-making close to games and players ensures the company captures developer expertise and ideas, and delivers content players ask for.

06
Our history

Paradox's
history.

Paradox Interactive grew out of Swedish gaming history as the computer games division of Target Games. In 2004 the operation was spun out as a seven-person company and has since created franchises played for endless hours worldwide.

1999
Paradox Interactive is founded.

Games publishing operations start as part of Target Games in Stockholm, laying the foundation for what becomes Paradox Interactive.

2004
Spun out of Target Games.

The operation is separated from Target Games. Paradox Interactive stands on its own with seven employees.

2016
Listed on Nasdaq First North Premier.

Paradox lists on Nasdaq First North Growth Market Premier on May 31, 2016, opening ownership to players, employees and long-term investors.

2020
Studio footprint expands across Europe.

Paradox founds Paradox Tinto in Barcelona and acquires Iceflake Studios (Tampere) and Playrion Game Studio (Paris), extending the European studio network for strategy and management games.

2025
Haemimont acquisition; Europa Universalis V launches.

Paradox acquires Sofia-based Haemimont Games, deepening management-game capability, and launches Europa Universalis V — the next chapter in the company's flagship grand-strategy series.

07
Board & management

The people
building the games.

Management team of six senior leaders including founder and CEO Fredrik Wester. Board of five elected members plus one employee representative. Company average of 638 employees in 2025.

Management team

Fredrik Wester
CEO01/06
Executive portrait
Fredrik Wester
Chief Executive Officer, founder
Alexander Bricca
CFO02/06
Executive portrait
Alexander Bricca
Finance and investor relations
Mattias Lilja
COS03/06
Executive portrait
Mattias Lilja
Vice President & Chief of Staff
Henrik Fåhraeus
CCO04/06
Executive portrait
Henrik Fåhraeus
Chief Creative Officer
Mattias Rengstedt
CBO05/06
Executive portrait
Mattias Rengstedt
Chief Business Officer
Paula Thelin
VP06/06
Executive portrait
Paula Thelin
VP of Culture & Engagement

Board of directors

Chair01/06
Photo pending
Håkan Sjunnesson
Chairman of the Board - On board since 2010
Fredrik Wester
Member02/06
Director portrait
Fredrik Wester
Board Member - On board since 2010
Mathias Hermansson
Member03/06
Director portrait
Mathias Hermansson
Board Member - On board since 2019
Member04/06
Photo pending
Linda Höglund
Board Member - On board since 2020
Andras Vajlok
Member05/06
Director portrait
Andras Vajlok
Board Member - On board since 2021
Gustav Palmqvist
Emp Rep06/06
Director portrait
Gustav Palmqvist
Employee Representative - On board since 2025
08
Financial overview

FY 2025
at a glance.

Flat net revenue year on year, operating profit weighed by the Vampire: The Masquerade – Bloodlines 2 write-down, and cash flow from operations up 10%.

Net revenue (FY25)
SEK 2,192m
Flat vs. FY24 (SEK 2,201m).
Operating profit (FY25)
SEK 146m
-80% YoY; includes SEK 355m Bloodlines 2 write-down.
Proposed dividend (FY25)
SEK 5.00
Per share, record date 15 May 2026.

Shareholders

LAST VERIFIED · 30 DEC 2025
WesterInvest AB
Owned by Fredrik Wester (founder, CEO)
33.4%
Investment AB Spiltan
Long-term institutional
15.3%
Tencent Holdings Limited
Strategic minority shareholder
10.1%
Cidro Forvaltning AB
Private investment company
5.1%
Share structure

Paradox has one share class. Total of 105,623,025 shares, one share equals one vote. The company had 15,818 shareholders at year-end 2025.

Shares out
105.6M
Shareholders
15,818
09
Investor FAQ

Investor FAQ.

Answers drawn directly from the FY2025 Annual Report and Year-End Report. For other questions, contact CFO Alexander Bricca at ir@paradoxinteractive.com.

What does Paradox Interactive do?
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Paradox Interactive develops and publishes strategy and management games for PC and consoles. The group runs six wholly-owned development studios plus external partner studios, with franchises including Europa Universalis, Crusader Kings, Hearts of Iron, Stellaris, Victoria, Cities: Skylines and Age of Wonders. Games reach six million monthly active players.
Where is Paradox listed?
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Paradox Interactive AB (publ) is listed on Nasdaq First North Premier Growth Market. The company has been listed since May 31, 2016. The share has one class; total shares outstanding are 105,623,025 with one vote per share.
What is the dividend policy?
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Paradox's dividend policy is to adjust the total dividend to profitability and liquidity trends, taking into account the group's development, investments, acquisitions and financial position. While the group is in a growth phase, profits are mainly reinvested in the business. For FY2025 the Board proposed an ordinary dividend of SEK 5.00 per share.
Who are the largest shareholders?
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As of 30 December 2025 the three largest owners were WesterInvest AB (33.4%, controlled by founder and CEO Fredrik Wester), Investment AB Spiltan (15.3%) and Tencent Holdings Limited (10.1%). At year-end Paradox had 15,818 shareholders.
What was the impact of the Vampire: The Masquerade – Bloodlines 2 write-down?
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The game Vampire: The Masquerade – Bloodlines 2 launched in October 2025 with mixed reception and below-expectation sales. The Board recognised a non-cash write-down of SEK 355.3 million within cost of goods sold in Q4 2025. Operating profit for FY2025 was SEK 146m versus SEK 721m the prior year.
When is the Annual General Meeting?
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The 2026 Annual General Meeting is scheduled for 12 May 2026 in Stockholm. The Q1 2026 interim report is published on 30 April 2026, the Q2 report on 6 August 2026, Q3 on 29 October 2026 and the 2026 year-end report on 4 February 2027.
Who do I contact in investor relations?
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Alexander Bricca, CFO — ir@paradoxinteractive.com, +46 703-555418. Paradox Interactive AB, Magnus Ladulasgatan 4, 118 66 Stockholm, Sweden.