We closed the year with our most intense quarter in company history. With two new game releases, one remaster, and DLCs for most titles, we held a pace that truly demonstrates the strength of our organisation and our portfolio.
A leading developer and publisher of strategy and management games for PC and console. Six million monthly active players, six wholly-owned studios across six countries, and a portfolio of long-lived franchises including Europa Universalis, Crusader Kings, Hearts of Iron, Stellaris, Victoria, Cities: Skylines and Age of Wonders.
We closed the year with our most intense quarter in company history. With two new game releases, one remaster, and DLCs for most titles, we held a pace that truly demonstrates the strength of our organisation and our portfolio.
Paradox Interactive is a leading developer and publisher of strategy and management games for PC and consoles. The company's games reach six million players every month worldwide, with its largest markets in North America, Western Europe and Asia.
The portfolio includes franchises such as Age of Wonders, Cities: Skylines, Crusader Kings, Europa Universalis, Hearts of Iron, Prison Architect, Stellaris, the Surviving games and Victoria. Paradox also owns the intellectual property rights to the World of Darkness universe. Games are developed by six wholly-owned studios across Sweden, Spain, Bulgaria, Finland, France and the Netherlands, plus external partner studios.
The pipeline is fully concentrated on deep strategy and management games — genres where Paradox has decades of expertise and the majority of projects are developed in the company's own studios.
Paradox Development Studio (Stockholm), Paradox Tinto (Barcelona), Triumph Studios (Delft), Iceflake Studios (Tampere), Playrion Game Studio (Paris) and Haemimont Games (Sofia).
New games develop for multiple years before launch; afterwards, downloadable content deepens and broadens the game's systems. This extends a game's life and creates stable revenue across its full lifecycle.
Game development, marketing and the wider organisation are financed by operating cash flow. This allows the company to grow sustainably and with good profitability.
Founder and CEO Fredrik Wester owns 33.4% of shares via Westerinvest AB. Long-term shareholders include Investment AB Spiltan (15.3%) and Tencent Holdings (10.1%).
Six reasons rooted in Paradox's business model and track record. Click each to read the detail.
The main label Paradox Interactive works closely with internal studios and third-party developers in the company's core genres. The experimental label Paradox Arc identifies and launches smaller and experimental titles outside those core areas.
The main publishing label houses Paradox's core portfolio of 14 games — eight strategy games, five management games and one deckbuilder — including the flagship franchises Crusader Kings III, Europa Universalis V, Hearts of Iron IV, Stellaris, Victoria 3, Age of Wonders 4, Cities: Skylines and Cities: Skylines II.
Paradox Arc searches for cost-effective games judged to have higher risk but good potential — titles that can become part of the Paradox core portfolio over the long term. During 2025, the label launched multiple new titles in Early Access.
Nine flagship games drive the portfolio, spanning grand strategy, historical strategy, 4X, city-building, colony simulation and RPG.
Paradox develops and publishes games into the global games market. Per Newzoo's November 2025 report, the market grew 3.4% YoY to approximately USD 189 billion in 2025 and is expected to reach USD 207 billion in 2028. Paradox has strong presence in North America, Western Europe and Asia.
Dig in, Stock up and Break-out — three focus areas aimed at strengthening and expanding the long-lived core portfolio on both short and long horizons.
Keep developing long-lived core games with new content, sequels, improved player services, and more ways to access the games. This grows revenue and attracts new players.
Expand the portfolio, primarily with internally developed titles, to add more games with long life. The focus is on developing new franchises within the company's core genres.
Through smaller investments in experimental, externally developed projects in adjacent game genres, Paradox looks for new and unproven games with large growth potential.
All three pillars rest on the creativity, development pace and quality focus of the teams. Decentralised decision-making close to games and players ensures the company captures developer expertise and ideas, and delivers content players ask for.
Paradox Interactive grew out of Swedish gaming history as the computer games division of Target Games. In 2004 the operation was spun out as a seven-person company and has since created franchises played for endless hours worldwide.
Games publishing operations start as part of Target Games in Stockholm, laying the foundation for what becomes Paradox Interactive.
The operation is separated from Target Games. Paradox Interactive stands on its own with seven employees.
Paradox lists on Nasdaq First North Growth Market Premier on May 31, 2016, opening ownership to players, employees and long-term investors.
Paradox founds Paradox Tinto in Barcelona and acquires Iceflake Studios (Tampere) and Playrion Game Studio (Paris), extending the European studio network for strategy and management games.
Paradox acquires Sofia-based Haemimont Games, deepening management-game capability, and launches Europa Universalis V — the next chapter in the company's flagship grand-strategy series.
Management team of six senior leaders including founder and CEO Fredrik Wester. Board of five elected members plus one employee representative. Company average of 638 employees in 2025.










Flat net revenue year on year, operating profit weighed by the Vampire: The Masquerade – Bloodlines 2 write-down, and cash flow from operations up 10%.
Answers drawn directly from the FY2025 Annual Report and Year-End Report. For other questions, contact CFO Alexander Bricca at ir@paradoxinteractive.com.